
key icon / inventory illustration proposal
Button-shaped ink key
181 × 95 native pixels · 0.603 × 0.317 inches at 300 DPI.
Two original motifs · fictional draft for artist review
A complete button-shaped key and a rounded triangle emblem, each with its own source record. Small drawings with room for new possibilities.
A digital game-layout study: static inventory and path-marker illustrations, with presentation motion. Game integration remains pending.

key icon / inventory illustration proposal
181 × 95 native pixels · 0.603 × 0.317 inches at 300 DPI.

emblem / path marker proposal
100 × 124 native pixels · 0.333 × 0.413 inches at 300 DPI.
Viewing scale is illustrative. Native masters stay unchanged; 300 DPI metadata adds no detail. Larger shirts and stickers need better flat scans. Supplier color, cutlines and physical samples remain pending.
The pocket signs · proposed fictional chapter
In this draft story, a small key waits beside a triangular sign. A traveler might keep the key in a pocket and follow the sign toward the next curious corner of the garden. Neither drawing gives the whole answer. Together they offer a reason to look a little closer.
A game could use the key as an inventory icon and the emblem as a location marker. These are fictional proposals for Mattea to shape, not artist-approved canon, an artist statement or biography. The motifs remain decorative illustrations with their complete drawn boundaries; no full character or unseen side has been invented.
The whole photographed sheet and both paired crop/alpha boundaries were visually reviewed. Original RGB, paper-toned interiors and source hashes are preserved. Exact source-region checks found no duplicate catalog entries for these two drawings. The sheet inventory remains partial.
Every repeat preview embeds the exact native PNG. Layouts propose possible uses; supplier review, game integration, physical production, commercial license and profit-share terms remain pending.