The original still leads.
The tail and pose are recognizable. The face is coarse, the body shallow and facial details repeat on the inferred back. The paired legs and whiskers need artist-guided sculpting. This is a first volumetric study, not a finished round character.


Four destinations. Separate construction.
The unrigged game reference retains every generated triangle and color, including four degenerate faces awaiting cleanup. The print master preserves all nonzero body geometry; those four zero-area faces stay in the raw archive and a separate sidecar. The display is about 150.2 mm high. The keychain has a rear support and one measured 5 mm central loop section. The mini is about 21.3 mm high on a nominal 25 mm circular base.
- Download game prototype · 0.26 × 1.00 × 1.27 meters
- Download display prototype · 50.00 × 183.12 × 150.20 millimeters
- Download keychain prototype · 15.10 × 50.00 × 47.82 millimeters
- Download mini prototype · 24.99 × 24.99 × 21.28 millimeters
Three print constructions pass early closed geometry. Neither closed surfaces nor one loop section certify supports, fine details, attachment strength, sliced layers or physical printing. Neutral digital renders do not promise printed colors.
Small features need more care.
- Display: 0/512 sampled chords below the editable 1.6 mm review assumption.
- Keychain: 343/512 sampled chords below the editable 2.4 mm review assumption.
- Mini: 231/512 sampled chords below the editable 1.6 mm review assumption.
These are sampled surface chords, not measured minimum walls or a print/no-print verdict. The CPU review uses 1,536 actual-mesh samples, calibrated boxes and 96 independent full-mesh ray checks. Actual printer, nozzle and material settings still need to guide local refinement and slicing.
Read the geometry review →




