The drawing leads every version.
The spots, head, six legs and two antennae remain recognizable. This is a shallow inferred body, with coarse eyes and surface strokes. Its reverse repeats the front’s spots. Roundness, underside and fine detail need artist-guided sculpting.


Four destinations, separate construction.
The game reference retains the generated triangles and colors, with no rig or animation. The display has a base. The keychain routes a 5 mm neck behind the body, joined through a nominal 4 mm connector; one central opening section measures 5.00 mm. The miniature lies face-up on a nominal 25 mm base and uses a 0.10 mm surface reconstruction. Small details change during that reconstruction.
- Download game prototype · 0.18 × 1.00 × 1.02 meters · 65,416 triangles
- Download display prototype · 50.00 × 147.44 × 150.20 millimeters · 66,402 triangles
- Download keychain prototype · 13.02 × 46.07 × 53.50 millimeters · 69,688 triangles
- Download mini prototype · 25.00 × 25.00 × 5.70 millimeters · 350,632 triangles
Each passes early closed-geometry checks. Minimum feature and attachment thickness, printer/nozzle settings, supports, sliced layers, strength and physical samples remain pending. The renders use digital materials and are not print photographs. Likeness and commercial terms remain unapproved.



